Tuesday 29 October 2019


Hello everybody,
with this link to some Halloween stuff,..
 I wish you all have a VERY HAPPY, AND SCARY HALLOWEEN!!!!

https://www.beano.com/posts/ghost-jokes

https://www.beano.com/posts/halloween-pumpkin-painting-ideas

Friday 25 October 2019

San Rafael's medieval market.


The 24th October is a very important date for Hellin because it's Hellin's patron saint and we celebrate it by doing a medieval street market.
This street market starts on the 24th, San Rafael's day, and it finishes on the 27th, it's located in Plaza la Iglesia, Hellin. In there, you can find many different stalls where you can buy things such as necklaces, candles, sweets or bread. Last year there were birds of pray as eagles, hawks and owls. There are also food stands where you can get crepes, Arabic tea and pastries, jacked potatoes and pizza.

A chemistry joke






How do Europe celebrate Halloween


Do you want to know about how other countries in Europe celebrate 1st November? If so,this is the video for you!


Created by: Concha Pérez y Pascual García

Friday 18 October 2019



24 EASY HIGH-TECH HALLOWEEN COSTUMES

The English and Technology Departments show an incredible video with ideas you can copy to celebrate Halloween to the highest level




https://www.youtube.com/watch?v=qOQws77j_6c


Created by: Concha Pérez and Pascual García

This week  1ºBach bilingual students have been working strength with games such as:

 1. Riders and horses: Players form pairs. One of them is horse and the other one is rider. Horses form a circle, and each rider is placed behind his horse. At a sign, riders ride on their horse and have to do five squats. When they finished, teaches gives another sign and riders have to get off the horse and run a whole turn around the circle and reach their horse. The last one will lose.

2. Deadline: Players form pairs. Each partner puts in front of the other one. They are separated by a line. When teacher says a signal, they take partner's hand and they have to get the opponent crosses the line. If his opponent crosses the line, he will lose.

TEACHERS! Gamify your classroom with these 5 amazing tools.


Here are five incredible live tools that keep your students motivated.  Gamify your classroom with these popular game apps. Educational game tools mentioned in this video are:

- Quizlet.
- Kahoot.
- Classcraft.
- Plickers.

- Padlet.

Play, learn and enjoy!

Friday 11 October 2019

WHAT IS GAMIFICATION?


Gamification” /ˌɡeɪmɪfɪˈkeɪʃ(ə)n/ is an educational approach to motivate our students to learn by using video games design and game elements in bilingual learning environments. The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning. Gamification, broadly defined, is the process of defining the elements which comprise games that make those games fun and motivate players to continue playing, and using those same elements in a non-game context to influence behaviour. In educational contexts, examples of desired student behaviour which gamification can potentially influence include attending class, focusing on meaningful learning tasks, and taking initiative.

Tuesday 1 October 2019

Erasmus+ Maths is around us

I'm very happy to announce that this year we are running another Erasmus+ project in our school.
This one is for students between 15 and 17 years old (mainly students of first course of "bachiller"), and it is a school exchange partnership.  There are three involved countries: Greece, Romania and Spain.
Ten students will go abroad (5 will go to Romania in December and 5 to Greece in February) and we will host 10 students too (5 from each country).
We will do activities about maths through etwinning and during the exchanges.
As soon as we create our website I'll post here the link so that you can see what we are doing.
Pay attention to the hall at school because in a couple of weeks Erasmus+ corner will be open and we also will show an inphografic about Erasmus+ programme at Izpisua Belmonte

Etwinning "Learning math through pi as an universal language "

This year 4B bilingual students are taking part of an etwinning project. Our partners come from France and Germany.
There will be different activities, right now they are writing short algorithms in order to know their birthday date.
Most of the algorithms are awesome.
You will see them soon and the solutions too